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Lightning & Electricity Effects

Houdini, Maya & Nuke Workflow with Josh Harrison

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      Description

      Explore the entire process of creating electricity and lightning visual effects using Houdini. Using a generalist approach, each chapter focuses on the essential stages of a complete, professional VFX workflow using Maya and Nuke in addition to Houdini. Artists will learn, step by step, how to integrate a custom character animation into a robust Houdini effects setup, covering everything from project organization to final-frame rendering.


      Beginning with asset prep and animation, Josh first covers how to prepare character models and animation for procedural import into Houdini. The first chapters also offer simple workarounds for rigging in Maya to provide more agency and flexibility to independent artist creators.


      Transitioning into Houdini, Josh then demonstrates how to set up materials and shaders in Mantra, Houdini's native render engine, to develop the scene further. From there, the workshop focuses primarily on generating lightning effects. After analyzing in-depth the fundamental concepts and approaches to creating electricity, Josh slowly explores more advanced techniques, instructing on how to make both secondary and tertiary elements, in order to add detail and complexity to a scene. He also discusses how to utilize particle and pyro simulations in order to generate dynamic electricity movement. After finalizing and finessing all the lightning elements, the final chapters guide artists in how to convert meshes into renderable light geometry, how to create custom AOVs in Mantra, and then how to use those render passes to create a professional composition in Nuke.


      Josh’s Anim.character.001.abc file is included as a downloadable project file with this workshop. The Mike Freeman rig by CG Truong and the Spartan Hoplite model by Ryan Reos are also featured in Josh’s workflow.


      Duration: 5h 0m

      Format: HD 1920x1080

      Josh Harrison

      Freelance Sr FX Artist / Sr 3D Generalist

      Josh Harrison graduated from Gnomon in 2020 when he began his career in film as an FX Artist at Luma Pictures. There, he worked on a variety of projects, including Godzilla vs. Kong, The Eternals, Tomorrow War, and WandaVision. After transitioning into TV and commercials at MPC and The Mill, he continued working on titles like American Horror Story, House of the Dragon, Diablo IV, and Destiny 2


      Despite primarily using Houdini in the industry, Josh has maintained a strong 3D generalist background and enjoys working with a variety of software to add more tools to his arsenal and explore different workflows.


      • I worked with Josh for a couple of years at Luma. He is an insanely talented and creative artist. He always pushed his work beyond what was asked for, and helped create some of the nicest and most unique effects.

        - Eric Hollands
        FX TD at ILM