Workshops
Creating Props for Games, Vol. 1
Modeling and Baking Normal Maps for Production
by Nick Reynolds
7h 20m 56s
13 Lessons
Creating Props for Games, Vol. 2
Texturing and Shading for Production
by Nick Reynolds
7h 37m 44s
16 Lessons
Nick Reynolds is a Lead Environment Artist at Giant Skull, where he combines creative vision with the organizational discipline that has made him a sought-after artist in the video game industry.
With over a decade of experience, Nick has contributed to major studios including Sony Santa Monica, Red Fly Studio, Vigil Games, Red Storm Entertainment, and Pandemic Studios. His environment art has helped shape a range of high-profile titles, including Valorant, God of War (2018), God of War: Ascension, Inertia: Escape Velocity, Thor: God of Thunder, Star Wars: The Force Unleashed II, and Ghostbusters.







New workshops, resources, and exclusive offers — straight to your inbox.
New subscribers get 15% off.