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Instructor

Leo Li

Lead Concept Artist at Motive Studio
Instructor

Leo Li

Lead Concept Artist at Motive Studio

About

Leo Li is the Lead Concept Artist at Motive Studio, with over a decade of experience creating compelling worlds for games, real-world projects, and futuristic IPs. His credits include Far Cry Primal, Watch Dogs 2, Watch Dogs: Legion, Off The Grid, as well as concept work for Tesla and Exosapien Technology.


Leo specializes in crafting realistic and immersive environments using both 2D and 3D tools, with a particular passion for contemporary, futuristic, and sci-fi settings. Beyond production, he shares his expertise as a CG instructor at multiple art schools and through The Gnomon Workshop, helping other artists develop their skills and grow creatively.

Testimonials

  • Working with Leo, I had the opportunity to closely observe his high-caliber skills. He is very knowledgeable with the latest tools and, combining them with his mastery of the fundamentals of art, he is able to complete any tasks and challenges that come his way. Leo’s teaching career has given him the ability to easily convey his thoughts and guide a team with clarity. Overall, a very friendly and open-minded co-worker who, without a doubt, you will end up calling my friend.

    - Zabi Aslan
    Senior Concept Artist at Tencent

  • Leo Li joined our concept team at Ubisoft Toronto, and we first worked together on Watch Dogs 2 and continued working together on Watch Dogs: LEGION. Leo has a measure of passion and a working ethic that is rarely matched. He invests so much time in his craft, processes knowledge, and offers a generous range of applied skills using many digital art packages. Leo's work is full of keen composition, strong color gamut, and emotional texture. We worked together for years, and his passion for creating inspiring production art is something I personally witnessed grow on both skills and professionalism fronts.

    - Pat Ingoldsby
    ex. Art Director at Ubisoft Toronto