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Workshop

Creating Hyper Realistic Characters in ZBrush

A Workshop
by Hossein Diba

with Hossein Diba

intermediate
4h 30m 54s
13 Lessons
A Workshop
by Hossein Diba
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This title offers an in-depth demonstration on how to effectively use ZBrush to create a hyper realistic character. Hossein Diba shares a thorough breakdown of his workflow, tools and methods using a character study of the wrestler Steve Austin. Likeness sculpting starts with a low resolution base-mesh, then continues with sculpting of the primary shapes, where Hossein focuses on refining the base-mesh and sculpting the landmark anatomical features including those of the head, such as the ears and nose. He then begins to work out the secondary forms as he refines muscle shapes, facial anatomy and the detailed analysis of reference in order to finish the facial likeness. Tertiary detail is then added using alphas and different brush techniques to create the small skin wrinkles and pores which add the final element of realism. With the sculpt complete, Hossein demonstrates how to use Fibermesh to create facial hair as well basic texturing with Polypaint. Lastly the character is posed with Transpose Master and a presentation render is produced using ZBrush render passes that are composited in Photoshop. Artists of all levels interested in realistic 3D character creation will be inspired by this masterful demonstration by Hossein Diba, who generously shares his experience, thoughts and technique.

13 Lessons

01IntroductionFree

Hossein Diba’s workshop serves as a comprehensive introduction to professional character creation in ZBrush. With Hossein Diba’s extensive experience at WWE and across multiple 3D disciplines, viewers can expect to learn production-ready techniques for creating realistic digital characters from sculpting through final presentation.

Duration: 26s

Introduction
02Gathering reference imagesFree

The main takeaway from this lesson is that successful sculpting depends heavily on having excellent reference materials before beginning the modeling phase. Whether references come from clients or require independent research, Hossein demonstrates that gathering clear, well-lit images upfront will significantly improve the final results. Taking the time to gather proper references upfront will significantly improve the final sculpting results

Duration: 2m 30s

Gathering reference images
03Primary shapes Part 1

Successful character sculpting is built on a foundation of patience, extensive reference gathering, and disciplined workflow. Hossein highlights the value of establishing primary and secondary forms before moving into fine surface details. By spending quality time on basic proportions and comparing against references from multiple angles, artists can achieve a convincing likeness and ensure a high-quality result.

Duration: 31m 34s

Primary shapes Part 1
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04Primary shapes Part 2

Patience and constant observation from multiple angles create a successful character when sculpting. Hossein demonstrates that mastering anatomy and proportions at the foundational level is a priority. By working methodically at low subdivision levels and continuously refining muscle shapes, artists can create a solid foundation that will ultimately result in stunning, professional-quality character models.

Duration: 29m 52s

Primary shapes Part 2
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05Secondary shapes Part 1

This lesson explains that the secondary forms stage is a vital phase in character sculpting, requiring patience and constant refinement. Hossein's workflow emphasizes spending significant time on facial features while maintaining overall body proportions. This thorough approach ensures the final detailing stage is highly effective.

Duration: 34m 26s

Secondary shapes Part 1
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06Secondary shapes Part 2

This lesson emphasizes that mastering hand anatomy in 3D sculpting requires careful attention to small details like nail structure and skin wrinkles. Hossein demonstrates that consistent practice and dedication lead to professional results. The lesson prepares viewers for the next stage of adding fine details.

Duration: 19m 31s

Secondary shapes Part 2
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07Minor forms and details Part 1

In this comprehensive detailing lesson, Hossein emphasizes that realistic character creation thrives on patience and proper technical setup. Layering multiple alphas and combining them with manual sculpting creates believable skin texture. Artists discover that numerous small details collectively sell the realism of the final model, making the time investment in detailing highly rewarding for achieving professional results.

Duration: 27m 53s

Minor forms and details Part 1
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08Minor forms and details Part 2

High-quality skin detailing is essential for achieving professional results in character sculpting. Hossein's approach involves working subtly throughout the model and perfecting the sculptural foundation before texturing. This attention to anatomical detail at the sculpting stage significantly eases the texturing process and leads to superior final results.

Duration: 29m 44s

Minor forms and details Part 2
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09Minor forms and details Part 3

While workflows may differ among professionals, Hossein highlights that finding a personal method is what matters most. Through patient application of texture alphas and regular form refinement at different subdivision levels, artists learn to create eye-pleasing, natural-looking character models with practice.

Duration: 15m 44s

Minor forms and details Part 3
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10Polypainting and fibermesh Part 1

Creating realistic character details in ZBrush requires patience and a willingness to experiment. Hossein demonstrates that achieving natural-looking hair with fiber mesh involves constant adjustment and refinement. By combining thoughtful color application with strong reference gathering, artists can create highly detailed, realistic 3D characters using specialized tools.

Duration: 30m 12s

Polypainting and fibermesh Part 1
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11Polypainting and fibermesh Part 2

In this lesson, Hossein showcases a methodical approach to adding realistic hair and stubble to 3D characters using fiber mesh technology. Success lies in careful masking and appropriate parameter adjustments for different hair types. The result is a natural-looking character with subtle details that significantly enhance realism, especially visible in close-up views.

Duration: 9m 3s

Polypainting and fibermesh Part 2
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12Posing the character with transpose tool

In this lesson, artists will learn the complex process of posing a detailed 3D character model while maintaining anatomical integrity. Hossein shows that posing involves cleanup and re-sculpting work for muscular definition. With the posing and detailing phase complete, the model is now ready for the final rendering stage.

Duration: 22m 29s

Posing the character with transpose tool
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13Making final presentation shot

Successful character rendering requires a systematic approach of capturing multiple lighting and material passes for compositing in post-production. Hossein stresses that presentation quality is as crucial as modeling skill. The methodical workflow demonstrated provides artists with a professional framework for creating compelling character renders and encourages sharing work to receive feedback.

Duration: 17m 30s

Making final presentation shot
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Primary tools

For this workshop you’ll need:

3ds Max
ZBrush
Photoshop

* Note that these programs and materials will not be supplied with the course.

Skills Covered

Who’s this Workshop for?

Hossein Diba's workshop is designed for intermediate to advanced 3D artists working in character creation, game development, film, and digital art production. Artists with basic ZBrush knowledge who want to master hyper-realistic character sculpting techniques will gain tremendous value from this training.


Beginners with foundational 3D skills, as well as experienced artists looking to refine their likeness sculpting abilities, will also benefit significantly. The comprehensive workflow breakdown provides insights into professional-level character development, reference analysis, and industry-standard rendering techniques, equipping artists with the skills and confidence to elevate their work to a professional standard.

Learning Outcomes

On completing this workshop, artists will have mastered a complete professional workflow for creating hyper-realistic character sculptures in ZBrush.


Key skills include:

  • How to establish proper base-mesh foundations for realistic character sculpting projects.
  • How to sculpt anatomical landmarks including facial features like ears and nose.
  • How to refine secondary forms through detailed muscle shapes and facial anatomy development.
  • How to analyze reference materials effectively to achieve accurate facial likeness representation.
  • How to add tertiary skin details using alphas and specialized brush techniques.
  • How to create realistic facial hair using ZBrush's Fibermesh tool and workflow.
  • How to apply Polypaint texturing techniques for enhanced character surface detail presentation.
  • How to pose characters with Transpose Master and create professional presentation renders.
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Workshop
Creating Hyper Realistic Characters in ZBrush
with Hossein Diba
A Workshop by Hossein DibaLead Character sculptor at WWE
intermediate
4h 28m
13 Lessons
Instructor Hossein DibaLead Character sculptor at WWE

Hossein Diba is a Freelance 3D Character Artist who has worked with leading companies including Visual Concepts, Digit Game Studios, NetEase Games, Blizzard Entertainment, and CD Projekt Red. His responsibilities include modeling, sculpting, texturing, and shading characters and creatures for animation, games, cinematics, and 3D printing. Hossein's passion for studying human and animal anatomy is evident in his work, and he is highly regarded by his peers in the ZBrush community.


Since 2008, Hossein has been developing characters based on concepts and photo reference for a wide range of projects. He has worked as both a freelance and staff artist, contributing to titles such as WWE 2K16, likeness head sculpts for Love, Death & Robots, Evolve, Atom Universe, Alan Wake Remastered, Fallout: New Vegas, and Batman: Arkham Knight, bringing a high level of realism and anatomical accuracy to his character work.

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  • Hossein is, by far, one of the most talented modern sculptors of the moment. The realism of his works is very inspiring to everyone who loves this kind of art.

    - Daniel Bel
    Sculptor & Art Director at Sideshow Collectables

  • Hossein is one of the top character artists in the industry. His likeness sculpts and attention to detail is on a level all on its own. Watching Hossein really inspires me and others artists to keep pushing forward. Technical, artistic and trend-setting: everyone should learn from Hossein!

    - Dan Roarty
    Studio Art DIrector / Founder at Roarty Digital Inc.

  • I've been following Hossein's work for a while and he is definitely taking it to the next level. He is killing it! The amount of work and the quality he's been pushing is great.

    - Glauco Longhi
    Character Artsit at Santa Monica Studio

  • Hossein's work is amazing, his likeness of The Rock is my favourite one!

    - Bruno Câmara
    Freelance Character Artist

  • I was blown away by his Wolverine, the likeness of Hugh Jackman was over-the-top awesome. It’s been a life-long dream of mine to create a project that required hyperrealistic likeness sculpts of digital humans, and after coming across Hossein's work, I knew it would finally be possible. I am excited about Hossein sharing his techniques and technical knowledge; he is one of the very few people in the world who can capture likeness with such attention to detail.

    - Jacques Broquard
    Creative Director at Broquard Studio]

  • Hossein's work is amazing, his likeness of The Rock is my favourite one!

    - Bruno Camara
    Character Artist at id Software

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